To make it more fun and active, we had the catcher hula hooping, while waiting on the throw. This is probably best with the 2nd graders. The teacher will need to go around and help to make sure they are giving proper feedback. So you can tell them that today in class we are working on the underhand through and we are focusing on the follow through "fingers pointed to the target after ball leaves hand, waist height" so students can say that to their classmate. To make it even more meaningful have the catcher be the one who gives the feedback to their classmates. Throughout the activity make sure the teacher gives specific feedback about the the throwing cue you are working on like "Nice step with the opposite foot, Sally", "Way to follow through to the target, Robert". Once the catcher makes it to the other side of the floor, they will switch with the thrower. If unsuccessful, the thrower will try again. If successful, the catcher will scoot their poly spot back 2 steps. The thrower will perform the underhanded throw to try and get their ball into the hula hoop. The catcher will have the hula hoop around the waist. One student will be the thrower and the other will be the catcher. Spread the students out 15 feet from each other, and have them face each other. (If you do not have plicker magnets they can still do this activity and just switch out their type of equipment when they want.) Game continues until time is up or if one team has "no more" bean bags.A classic game turned into an activity. Students have 10-12 minutes to see how many different balls they can catch while using the plicker magnets to track their progress. Partners will then go and exchange their equipment for a new type ball and try and throw and catch 10 more and repeat the process of grabbing a bean bag from their teams basket and running it to the opposite teams basket. Once they throw and catch 10 balls with their partner (does not have to be in a row) they run to their teams basket and grab one bean bag (each) and run it to the other teams basket on the other side of the gym. When the music starts student's begin to overhand throw with their partner. instructions, warm-up, lesson, cool-down):ĭivide students in to two. Benefits/Explanation/Real-World Connection: Activities (i.e. You will need to explain how they will self assess with their partner with their plicker magnets. Must have previously taught overhand throw and catching skill cues. _X_ YES _NO Instructional Plan: Anticipatory Set/Pre-Activity: Green baskets will have different types of balls in them for students to choose from. Screen_Shot_at_2.16.18_PM.png Description of equipment set up:Ĭones are to divide the class in two teams.īlue baskets will have bean bags in them. This entire lesson is designed for 50 minute class. Plicker magnets Time Required for Lesson: (A) Teacher Planning: Equipment/Materials Needed: PE.5.1.3.d Catches a struck ball at all levels (e.g., overhand and underhand) in a non-dynamic environment. PE.5.1.3.b Throws overhand with accuracy in small-sided games. PE.4.1.3.e Catches a thrown ball at various levels (e.g., overhand and underhand) using a mature pattern in a non-dynamic environment. PE.4.1.3.c Throws to a partner or target with accuracy at a designated distance. PE.4.1.3.b Throws overhand using a mature pattern in a non-dynamic environment. PE.3.1.3.d Catches a tossed ball from a partner demonstrating 4 of 5 critical elements. PE.3.1.3.b Demonstrates 3 of 5 critical elements of an overhand throw in a non-dynamic environment for distance and/or force. Students will demonstrate correct skill cues for Students will be challenged to see how many different types of balls they can throw and catch 10 times with a Students can self assess their progress or teacher can assess skill cues during the activity No More. This is a lesson designed for overhand and catching skills.
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